Stage 2, Reminiscence, is actually a flashback sequence, where the Tetra and the Silverguns head to the Earth defense headquarters, where Chief Igarashi is, prior to the Stone-Like's attack.
The Tetra flies back to Earth, and the three pilots, in their respective Silverguns, are sent out to investigate.
The story is now told non-linearly, beginning with the third stage of the game, entitled Return. One year after the Stone-Like destroyed Earth, the Tetra, running low on food and fuel supplies, makes its return to Earth. Only the crew of the Tetra remain unharmed, as they were in satellite orbit. As it overwhelms the Earth defense forces, the Stone-Like wipes out all life on Earth in a magnificent flash. Suddenly, the Stone-Like starts to act up and destroys the facility containing it. Tengai cannot believe this be just a coincidence (partly due to Igarashi proving that it is, indeed the same robot), and has the three Silvergun pilots on standby.
Back on Earth, Igarashi relays information on the Stone-Like and the robot, claiming it has the serial number 00104, exactly the same number of the robot aboard the Tetra, CREATOR 00104. Meanwhile, up in Earth's atmosphere, inside the spaceship Tetra, Commander Tengai issues Buster, Reana and Guy to test out the three new Silvergun prototype fighter crafts. Earth's secretary of defense, Chief Igarashi, orders the Stone-Like to be examined. It received a spiritual sequel in the form of Ikaruga (2001), and was ported worldwide to the Xbox 360 in 2011.An octahedron-shaped artifact called the Stone-Like, along with a non-functioning robot, has been unearthed. In retrospect, it is considered one of the greatest shooters and Sega Saturn games of all time. Journalists agreed that the game revived the shoot 'em up genre, which had fallen by the wayside after the rise in popularity of arcade fighting games in the 1990s. Despite its region exclusivity, Radiant Silvergun was imported by Western critics and received critical acclaim. The Saturn port was released two months later in Japan. Treasure president Masato Maegawa went in person to arcades to gauge the reaction of players. Radiant Silvergun was first released in Japanese arcades in May 1998.
Towards the end of development, the team recruited professional gamers that held high scores in shooters to play test the game. The game was developed for the ST-V arcade board first and later ported to the architecturally similar Sega Saturn. Radiant Silvergun was developed by ten people, with Gonzo outsourced for animated cutscenes. Despite the company's concerns about the financial viability of arcade games and the shooter genre, they felt they had a good premise for a game and decided to pursue it. Treasure was primarily known for developing action and platform games for home consoles before Radiant Silvergun. The stages are tightly designed to present players with scenarios that can be approached differently with the various weapon types. The player hosts an arsenal of six different types of shots to choose from, and a sword to destroy nearby targets. The story follows a team of fighter pilots in the far future who are battling waves of enemies summoned by a mysterious crystal dug up from the Earth. It was originally released in Japanese arcades in 1998 and subsequently ported to the Sega Saturn later that year. Radiant Silvergun is a shoot 'em up developed by Treasure. Wikipedia (0.00 / 0 votes) Rate this definition: